Animation With Animationset() In Android
Solution 1:
If I'm not mistaking, you're shooting for a sequence of animations.
Interestingly, once you start an AnimationSet, all the animations added are ran simultaneously and not sequentially; therefore you need to setStartOffset(long offSet) for each animation that follows the first animation.
Maybe something like this will work...
as = new AnimationSet(true);
as.setFillEnabled(true);
as.setInterpolator(new BounceInterpolator());
TranslateAnimation ta = new TranslateAnimation(-300, 100, 0, 0);
ta.setDuration(2000);
as.addAnimation(ta);
TranslateAnimation ta2 = new TranslateAnimation(100, 0, 0, 0);
ta2.setDuration(2000);
ta2.setStartOffset(2000); // allowing 2000 milliseconds for ta to finishas.addAnimation(ta2);
Solution 2:
I suggest you to use ObjectAnimator. It is very easy to implement your case. Your animation may look like this:
ObjectAnimator animator1 = ObjectAnimator.ofFloat(targetView, "translationX", -200f);
animator1.setRepeatCount(0);
animator1.setDuration(1000);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(targetView, "translationX", 100f);
animator2.setRepeatCount(0);
animator2.setDuration(1000);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(targetView, "translationX", 0f);
animator3.setRepeatCount(0);
animator3.setDuration(1000);
//sequencial animation
AnimatorSet set = newAnimatorSet();
set.play(animator1).before(animator2);
set.play(animator2).before(animator3);
set.start();
If you are not familior with ObjectAnimator, you can check this android example tutorial:
Solution 3:
Something like this is very easy in 3.0 and above. Here are two links that I used to accomplish something similar.
http://android-developers.blogspot.com/2011/02/animation-in-honeycomb.html
http://developer.android.com/reference/android/animation/AnimatorSet.Builder.html
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