Gl.h & Glext.h Not Found
Solution 1:
Not quite sure, but I believe if you looking into the sample code provided by google ndk, it could be a great help.
the sample code located at
android-ndk-r7b\samples\hello-gl2\jni\gl_code.cpp
If compare the Android.mk, you will find your
LOCAL_LDLIBS := -llog -lGLESv2
is missing. The Android.mk provided by Google is looks like below:
LOCAL_PATH:= $(call my-dir)include$(CLEAR_VARS)
LOCAL_MODULE := libgl2jni
LOCAL_CFLAGS := -Werror
LOCAL_SRC_FILES := gl_code.cpp
LOCAL_LDLIBS := -llog -lGLESv2
include$(BUILD_SHARED_LIBRARY)
and also, in the cpp source code, android is using :
#include<GLES2/gl2.h>#include<GLES2/gl2ext.h>
Solution 2:
There is no such thing as #import
in C/C++. Also you need to increase APP_PLATFORM
level. OpenGL ES 1 is available only stating from android-4
and OpenGL ES 2 is available from android-5
. It's all in the documentation: docs/STABLE-APIS.html
file.
Solution 3:
I think you were trying to build in the jni directory. Try again in the root directory of the Android project.
Solution 4:
Do not know if this issue is still common. I just had this issue and found one solution. It turned out the file "Application.mk" was needed in the "jni" directory.
This is my "Application.mk":
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := armeabi armeabi-v7a
APP_PLATFORM := android-14
I think "APP_PLATFORM := android-14" informed Android of using Opengl ES. In fact, "APP_PLATFORM := android-5" is the minimum requirement for OpenGL 2.x.
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