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Heap Size Overflow Issues With Sound Clips

I'm creating an Android app that involves multiple short sound clips. At the moment, I'm using SoundPool to load my sound clips once a 2nd activity is begun by the menu activity. T

Solution 1:

Yes, soundpool will keep all the sounds in memory. A single instance of media player would probably be all you need see here. You should do this and your memory issues should go away without having to go to any extreme measures.


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