How To Use Tmx Map Object Property To Change Objects Behaviour
i am developing game in andEngine using Tiled maps in TMX map i have river object and i want player will be die after falling in river but i have no idea how to implement this I a
Solution 1:
Use the same code. In your TMX editor, create a new layer and add a property "danger" to it. You can then create any objects there (e.g. rectangles over your river tiles). Then add another if:
...
else if(group.getTMXObjectGroupProperties().containsTMXProperty("danger", "true"))
{
// This is layer with dangerous objects (river etc)
for(final TMXObject object : group.getTMXObjects())
{
// create sensor physics body and register collision detection
// on collision, make the user die
}
}
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