Libgdx AssetsManager - Sounds Loaded But "Not Loaded Error"?
When using LibGDX's AssetsManager, I've implement an AssetsManager for managing Sounds, and made it global. The files are all located within ../data/sounds/.* (example: ../data/sou
Solution 1:
I believe that in your play method, you are calling AssetManager.get on the key rather than its value in currentPackage. I think a correct play method would be:
public static boolean play(String file) {
if(currentPackage.containsKey(file)) {
sound = s_manager.get(currentPackage.get(file), Sound.class);
sound.play();
return true;
}
return false;
}
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