Android : Google Sign In GoogleApiClient.connect()
Solution 1:
For Google Sign-in you might want to try starting from the Android Sign-in Quickstart and then integrating from there. If you're using Play Games Services, BaseGamesUtils can be helpful but is not required.
Next, unless you are updating / migrating a legacy Play Games Services project, remove all references to APP_STATE
from your manifest and app. The App State API, used for Play Games Services, has been deprecated and may cause issues in authorization.
You indicate that your APP_ID
is coming from a keytool -list
call but this sounds incorrect. APP_ID
corresponds to the Play Games Services application ID and is only used for Play Games Services features. You only should be running:
keytool -list -keystore ~/.android/debug.keystore
for getting a SHA-1 hash. This hash is used to register your Android application (which has package name com.example.gsignin
) on the Google Developer Console.
Hope that helps, you might be best off by starting with the working sample that I pointed you to and then working from there to figure out where things are breaking.
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